Music Production & Engineering
Reference

Glossary

Every term taught on this site, with the lesson where it's introduced. 56 terms so far.

Accent
A note played louder than the notes around it to make it stand out.
Audio
Recorded sound, captured by a microphone or from a file. It's a picture of the sound wave. You can edit it, but you can't change the instrument that made it.
Backbeat
A strong hit on beats 2 and 4, usually from the snare or clap. Almost all pop, rock, and hip-hop has a backbeat.
Bar (measure)
A group of beats. The numbers across the top of the Tracks area (called the ruler) are bar numbers.
Beat
The steady pulse you tap your foot to.
Bounce
Exporting your project (or part of it) as a single audio file that plays anywhere, without Logic.
Bus
A path inside Logic that carries sound from one channel strip to another. Sends travel on buses, the same way aux sends travel to an effect on a board.
Channel strip
The vertical column of controls for one track in Logic. It does the same job as one channel on a soundboard.
Clap
A hand-clap sound used in electronic and hip-hop music, often layered with or instead of the snare.
Count-in
One bar of clicks before recording starts, so you're ready to play on beat 1.
Cycle
A section of the song that plays over and over. It's shown as a yellow bar in the ruler.
DAW (Digital Audio Workstation)
Software for recording, creating, editing, and mixing music on a computer. Logic Pro is a DAW.
Drum Machine Designer
A Logic software instrument that holds a whole electronic drum kit. Each kit piece is on its own key and gets its own row in the Step Sequencer.
Drummer
Logic's virtual drummer. You pick a genre and a drummer character, and it plays a realistic, human-sounding part.
Drummer region
The yellow region a Drummer track creates. It holds the performance settings, not individual notes.
Eighth note
Half a beat. There are 8 in a bar of 4/4, counted 1 & 2 & 3 & 4 &.
Fill
A short burst of extra drum hits at the end of a section that leads into the next one, often in the last bar.
Four-on-the-floor
A kick on every beat (1, 2, 3, 4). It's the foundation of house, techno, and disco.
Genre
A category of music defined by shared sounds, rhythms, and traditions, such as house, hip-hop, trap, or rock.
Grid
The vertical lines in an editor that mark bars, beats, and smaller divisions. Notes line up with the grid.
Half-time feel
A groove where the snare hits only on beat 3 instead of on 2 and 4, so a fast tempo feels half as fast. Common in trap.
Hi-hat
Two cymbals that sound a short “ts” when closed and a longer “tssss” when open. It keeps time and fills the space between the kick and snare.
Hi-hat roll
A quick burst of very fast hi-hat hits (sixteenths or faster), a signature of trap.
Kick (bass drum)
The lowest drum. It gives a beat its weight and usually lands on strong beats like 1.
Loop
Making a region repeat over and over to the right until it hits another region or the end of the song.
Metronome
Logic's click track. It plays a click on every beat so you can stay in time.
MIDI
Musical Instrument Digital Interface. Instructions, not sound: which note, when it starts, how hard it was played, and how long it lasts. A software instrument turns those instructions into sound.
MIDI keyboard
A piano-style keyboard that sends MIDI to the computer. On its own it makes no sound. The software instrument makes the sound.
MP3
A compressed audio file format. It's much smaller, a little lower in quality, and easy to share and stream.
Musical Typing
A Logic feature that turns your computer keyboard into a small piano keyboard. Useful when a MIDI keyboard isn't handy.
Open hi-hat
A hi-hat hit with the cymbals apart, so it rings longer. In house music it often lands on the “&” between kicks.
Pattern region
A region made for the Step Sequencer. It repeats its pattern and can be looped like any region.
Pencil tool
A tool for drawing new notes by clicking in the Piano Roll.
Piano Roll
Logic's editor for MIDI notes. Pitch runs up and down (a piano keyboard is on the left), and time runs left to right. Each note is a bar: where it starts is when it plays, and its length is how long it lasts.
Playhead
The vertical line that shows where you are in the song. Logic plays and records from the playhead.
Plug-in
A piece of software that adds a sound or an effect to a channel strip, such as an EQ, a compressor, or an instrument.
Project
One Logic file that holds everything for one song: its tracks, recordings, settings, and mix.
Q-Strength
How far quantize moves each note toward the grid. 100% puts notes exactly on the grid. Lower values move them only part of the way, which keeps some human feel.
Quantize
Moving MIDI notes to the nearest grid line (for example, the nearest 1/16 note) so they're exactly in time.
Quarter note
A note that lasts one beat. There are 4 in a bar of 4/4.
Region
A block on a track that holds recorded material. MIDI regions hold notes. Audio regions hold sound waves.
Session Player
A virtual musician in Logic that plays a part for you and follows your settings. Logic's Session Players include a Drummer.
Sixteenth note
A quarter of a beat. There are 16 in a bar of 4/4, counted 1 e & a 2 e & a… Most beats in this course are built on 16ths.
Snap
The setting that decides which grid line a note jumps to when you draw or move it, such as 1/4, 1/8, or 1/16 note.
Snare
A sharp, cracking drum in the middle of the range. It usually lands on beats 2 and 4.
Software instrument
A virtual instrument that lives inside Logic, such as a piano, synth, or drum kit. You play it with a MIDI keyboard.
Step
One box in the Step Sequencer. By default each step is one sixteenth note, so 16 steps make one bar.
Step Sequencer
A Logic editor where you build a beat by switching boxes (steps) on and off in a grid, like a classic drum machine.
Stereo Out
The main output channel strip in Logic. Every track ends up here. It works like the main mix fader on a soundboard.
Swing
Delaying every second sixteenth (the “e” and the “a”) slightly, so the rhythm bounces instead of marching. 50% is straight; higher values swing more.
Tempo / BPM
How fast the beat goes, measured in beats per minute (BPM). 60 BPM is one beat per second.
Time signature
How many beats are in each bar. 4/4 means 4 beats per bar, and it's the time signature for almost all the music in this course.
Track
One horizontal lane in a project that holds one instrument or one sound source. Each track has its own channel strip.
Variation
A small change to a repeating pattern, such as a missing kick, extra hi-hats, or a fill, to keep the listener interested.
Velocity
How hard a MIDI note was played, from 1 (softest) to 127 (hardest). Higher velocity usually means louder and brighter.
WAV
A full-quality audio file format. It's large, and it's what producers send to each other.